![]() ![]() Here's little something I cooked up (I did manage to finish it too): ```````````````````` Movers also seem to get stuck with stayers. Your level editor is magnificent, being able to just copy-paste your levels as text is great, although I can second the complaint about the space for movers. If you want even more challenge for designing levels, add elements that interact with each other, like enemies that bounce off each other.Īnd I'm surprised /u/IsmoLaitela didn't suggest you portals! Come on! It would make the level designing more and less challenging though. I think being able to have some control on your falling speed would be one. What sort of novel spin can I put on the game? Can't blame since 3 days prototype, but keep these in mind. Camera should be MORE closer and the lack of speedfeel is unexisting. It was kinda confusing at the moment.Įven editor shows that there a enought space for movers to go, there's not. ![]() If I may suggest, put starting width to 10 or 20, not 1. Level editor was kinda weird to use at the beginnin, but loading a testlevel made much much more sense.Airplane crash and then you are falling? Some weird hobby in the future?.The core of the game is solid,Īnd a little polishing and refinement would take the whole package up a notch. Making it easier to jump onto and between platforms would go a long way. The levels felt a bit cramped, and the jump mechanic seemed to beĪ little unrefined. Of being in the middle of a chaotic battlefield. The retro audio, visual, and gameplay melded together for a nice nostalgia trip. I did like the sfx for the weapons/lightning, explosions in the game.The music was catchy, but eventually I wanted to turn it down because it got overly repetitive.Perhaps add something to the spawners that indicates when a new enemy is about to spawn? Sometimes enemies would spawn and I would feel a bit cheated because I had no warning.The spotlight on the player was a great touch.The retro aesthetic is cool, but sometimes seemed a little too low res.The white jumpsuit the player is wearing adds a lot to the character. ![]()
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